![]() ![]() ![]() The best set is Inner Focus Jolly with Sacred Fire / Extreme Speed / Stone Edge / and either Life Orb or Heavy-Duty Boots. But if anyone else managed to figure out something this thing is able to do that isn't horribly outclassed by something else, I'm all ears.Įntei is differentiated by its combination of attack-reduction resistance and strong priority. Entei unfortunately isn't quite up to par with the power level that defines OU in today's day and age, and is much, much worse than the likes of Cinderace and Blaziken as offensive Fire-type wallbreakers or Genesect and Zygarde as Extreme Speed-using revenge killers.ĭon't use this in OU please. Entei isn't exactly bad in a vacuum, but the OU tier sets an extremely high bar for what a "good" wallbreaker or revenge killer should be. Well, this was something that had a thread reservation open. Stone Edge hits Water-type staples of Rain teams harder than anything else Entei learns most of the time, while Stomping Tantrum KOs Heatran and almost always 2HKOs Toxapex after Stealth Rock. Extreme Speed hits rather hard and can give weakened offensive teams a headache. Flare Blitz hits even harder than Sacred Fire but has high recoil and cuts into Entei's bulk as a result, and only has a 10% Burn chance. Sacred Fire hits hard and has a very high chance to burn would-be switchins unless they are outright immune to the status effect or the move itself. This is the only thing Entei can do that even remotely resembles an OU-viable set, and is carried largely by Sacred Fire and Extreme Speed both being incredible moves. Entei recently gained access to an incredible move in Scorching Sands and has excellent moves in Eruption, Shadow Ball, and Extrasensory to go with it, but its Special Attack stat is just too low to viably run any sort of specially offensive set over Heatran, which hits much harder and has a much better defensive typing and Ability. Having powerful priority isn't quite as uncommon as it once was Entei is far from the only viable user of Extreme Speed in OU. Its coverage options barring Stone Edge are all laughably weak more often than not. Entei's movepool is passable, but that's about it. Entei invites in bulky, hard-hitting Ground types, although both are very hampered by Sacred Fire's burn chance. ![]() It doesn't hit as hard and just isn't as fast as its extremely stiff competition as a fast wallbreaker. Entei is a victim of several generations' worth of power creep its Speed and Attack stats are by no means bad, but it can't hold a candle to more modern-day wallbreakers. Entei's defensive typing leaves a LOT to be desired, and it can't afford to run Heavy-Duty Boots more often than not as it sorely misses the power from Choice Band. While it still prefers the default Adamant Nature it used to run to be able to use both Extreme Speed and Flare Blitz legally in many cases, Entei can now legally run a Jolly nature alongside these moves if one of the three people actually using this thing on a serious OU team opts to prioritize Speed over sheer power. Entei has passable coverage options in Crunch, Stone Edge, Iron Head, and Stomping Tantrum to attempt to break past Fire-resistant targets. Entei has access to powerful priority in Extreme Speed to give it a decent matchup against offensive teams. Entei's Flare Blitz is strong and Entei has the high base HP stat to slightly offset its high recoil damage. Entei has access to the truly-excellent Sacred Fire, giving it a powerful, spammable, and highly-punishing STAB attack with virtually zero drawbacks barring having slightly less-than-perfect accuracy and limited PP. Being a physically-offensive Fire type is somewhat of a boon by granting Entei an immunity to the Burn status that would cripple all other physical attackers. Entei's great natural bulk offsets its often-awkward defensive typing. It could also leave them with a burn.Oh god this thing's physical movepool sucks It could leave enemies with a burn and keep damaging them. With the Burn status, they keep taking damage, and their Attack also goes down slightly. It could also cause the Burn status condition. With the Burn status, the Pokémon keeps taking damage, and its Attack also goes down slightly. It may also afflict the targeted enemy with a Burn status condition. Has a good chance of leaving the target burned. Description prior to Version 2.10.0 *: Removes the frozen condition from the user.Has a chance (50%) of leaving the target burned. Removes the frozen condition from the user. ![]()
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